675 lines
26 KiB
Text
675 lines
26 KiB
Text
# This is a configuration file for the MOC player. It should be named
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# 'config' and placed in the ~/.moc directory. As this file can specify
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# commands which invoke other applications, MOC will refuse to start if it
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# is not owned by either root or the current user, or if it is writable by
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# anyone other than its owner. All options are given with their default
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# values, and therefore commented.
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# Comments begin with '#'.
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# You can use quotes and escape ('\') in parameters.
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#
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# You can have variable values substituted by enclosing the variable name
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# as "${...}". (This only applies to the portion of the option following
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# the '='.) Variables are substituted first from the environment then,
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# if not found, from the configuration options. (Note that the value of
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# a configuration option substituted is that which it has at the time the
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# substitution variable is encountered.) If there is a naming conflict
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# between an environment and configuration variable, you may be able to
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# resolve it by using lowercase as the environment variable matches are
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# case-sensitive whereas the configuration variables are not.
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#
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# You can also use the form "${...:-...}" where the value in the second
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# position will be substituted if the variable name given in the first
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# position is unset or null.
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#
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# So, for example:
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#
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# MusicDir = /music/${USER:-public}
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# Fastdir1 = ${MusicDir}/mp3/rock
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# Fastdir2 = ${MusicDir}/mp3/electronic
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# Fastdir3 = ${MusicDir}/mp3/rap
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# Fastdir4 = ${MusicDir}/mp3/etc
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#
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# Variable names are limited to those accepted by the BASH shell; that
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# is, those comprising the upper- and lowercase ASCII characters, digits
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# and the underscore.
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#
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# If you need to use the "${" sequence for any other purpose, write "$${"
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# and it will be replaced by "${" and not treated as a substitution.
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#
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# Some options take lists of strings as their values. The strings are
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# separated by colons. Additional strings can be appended to the list
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# using "+=" in place of a plain "=" to assign the value. For an example,
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# see the XTerms option.
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#
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# You can override any configuration option when you run MOC using the
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# '-O' command line option:
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#
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# mocp -O AutoNext=no -O messagelingertime=1 -O XTerms+=xxt:xwt
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#
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# This command line option can be repeated as many times as needed and
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# the configuration option name is not case sensitive. (Note that MOC
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# does not perform variable substitution on the value of such overridden
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# configuration options.) Most option values are set before the
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# configuration file is processed (which allows the new values to be
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# picked up by substitutions), however list-valued options are overridden
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# afterwards (which gives the choice of whether the configured values are
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# replaced or added to).
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# Remember that the client and server are separate processes and the
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# server will retain the configuration values formed from the environment
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# within which it was originally started.
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# Show file titles (title, author, album) instead of file names?
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ReadTags = yes
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# In which directory do you store your music files? If you specify it
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# you will be able to jump straight to this directory with the '-m'
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# parameter or the 'm' command. This can also point to a playlist.
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#
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# Example: MusicDir = "/home/joe/music"
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#
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MusicDir = "${HOME}/Musique"
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# Start in the music directory by default? If set to 'no', start
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# in the current directory by default. A single directory on
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# the command line takes precedence.
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StartInMusicDir = yes
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# How to sort? FileName is the option's only value for now.
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#Sort = FileName
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# Show errors in the streams (for example, broken frames in MP3 files)?
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ShowStreamErrors = yes
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# Ignore CRC errors in MP3 files? Most players do that, so the default
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# value is 'yes'.
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#MP3IgnoreCRCErrors = yes
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# Set playback toggles.
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Repeat = yes
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Shuffle = yes
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AutoNext = yes
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# Default FormatString:
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#
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# %n - Track number
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# %a - Artist
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# %A - Album
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# %t - Title
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# %(X:TRUE:FALSE) - Ternary expression: if X exists, do TRUE,
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# otherwise FALSE. The escape character must
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# be doubled (i.e., '\\'). (See zshmisc
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# documentation for more information.)
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#
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FormatString = "%(n:%n :)%(a:%a - :)%(t:%t - :)%(A:%A:)"
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# Input and output buffer sizes (in kilobytes).
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#InputBuffer = 512 # Minimum value is 32KB
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#OutputBuffer = 1024 # Minimum value is 128KB
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# How much to fill the input buffer before playing (in kilobytes)?
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# This can't be greater than the value of InputBuffer. While this has
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# a positive effect for network streams, it also causes the broadcast
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# audio to be delayed.
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Prebuffering = 128
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# Use this HTTP proxy server for internet streams. If not set, the
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# environment variables http_proxy and ALL_PROXY will be used if present.
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#
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# Format: HTTPProxy = PROXY_NAME:PORT
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#
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#HTTPProxy =
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# Sound driver - OSS, ALSA, JACK, SNDIO (on OpenBSD) or null (only for
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# debugging). You can enter more than one driver as a colon-separated
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# list. The first working driver will be used.
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SoundDriver = ALSA
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# Jack output settings.
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#JackClientName = "moc"
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#JackStartServer = no
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#JackOutLeft = "system:playback_1"
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#JackOutRight = "system:playback_2"
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# OSS output settings.
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#OSSDevice = /dev/dsp
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#OSSMixerDevice = /dev/mixer
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#OSSMixerChannel1 = pcm # 'pcm', 'master' or 'speaker'
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#OSSMixerChannel2 = master # 'pcm', 'master' or 'speaker'
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# ALSA output settings. If you need to dump the audio produced by MOC
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# to a file for diagnostic purposes, the following setting of 'ALSADevice'
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# should do that:
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#
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# ALSADevice=tee:hw,'/tmp/out.wav',wav
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#
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#ALSADevice = default
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#ALSAMixer1 = PCM
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#ALSAMixer2 = Master
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# Save software mixer state?
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# If enabled, a file 'softmixer' will be created in '~/.moc/' storing the
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# mixersetting set when the server is shut down.
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# Note that there is a "hidden" 'Amplification' setting in that file.
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# Amplification (0-200) is used to scale the mixer setting (0-100). This
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# results in a higher signal amplitude but may also produce clipping.
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#Softmixer_SaveState = yes
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# Save equalizer state?
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# If enabled, a file 'equalizer' will be created in '~/.moc/' storing the
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# equalizer settings when the server is shut down.
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# Note that there is a "hidden" 'Mixin' setting in that file.
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# Mixin (0.0-1.0) is used to determine how much of the original signal is
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# used after equalizing. 0 means to only use the equalized sound, while 1
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# effectively disabled the mixer. The default is 0.25.
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#Equalizer_SaveState = yes
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# Show files with dot at the beginning?
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#ShowHiddenFiles = no
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# Hide file name extensions?
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HideFileExtension = yes
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# Show file format in menu?
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#ShowFormat = yes
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# Show file time in menu? Possible values: 'yes', 'no' and 'IfAvailable'
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# (meaning show the time only when it is already known, which often works
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# faster).
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ShowTime = yes
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# Show time played as a percentage in the time progress bar.
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ShowTimePercent = yes
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# Values of the TERM environment variable which are deemed to be managed by
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# screen(1). If you are setting a specific terminal using screen(1)'s
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# '-T <term>' option, then you will need to add 'screen.<term>' to this list.
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# Note that this is only a partial test; the value of the WINDOW environment
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# variable must also be a number (which screen(1) sets).
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#ScreenTerms = screen:screen-w:vt100
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# Values of the TERM environment variable which are deemed to be xterms. If
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# you are using MOC within screen(1) under an xterm, then add screen(1)'s
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# TERM setting here as well to cause MOC to update the xterm's title.
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#XTerms = xterm
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#XTerms += xterm-colour:xterm-color
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#XTerms += xterm-256colour:xterm-256color
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#XTerms += rxvt:rxvt-unicode
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#XTerms += rxvt-unicode-256colour:rxvt-unicode-256color
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#XTerms += eterm
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# Theme file to use. This can be absolute path or relative to
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# /usr/share/moc/themes/ (depends on installation prefix) or
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# ~/.moc/themes/ .
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#
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# Example: Theme = laras_theme
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#
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Theme = breizh_theme
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# The theme used when running on an xterm.
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#
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# Example: XTermTheme = transparent-background
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#
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#XTermTheme =
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# Should MOC try to autoload the default lyrics file for an audio? (The
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# default lyrics file is a text file with the same file name as the audio
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# file name with any trailing "extension" removed.)
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#AutoLoadLyrics = yes
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# MOC directory (where pid file, socket and state files are stored).
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# You can use ~ at the beginning.
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#MOCDir = ~/.moc
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# Use mmap() to read files. mmap() is much slower on NFS.
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#UseMMap = no
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# Use MIME to identify audio files. This can make for slower loading
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# of playlists but is more accurate than using "extensions".
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UseMimeMagic = yes
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# Assume this encoding for ID3 version 1/1.1 tags (MP3 files). Unlike
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# ID3v2, UTF-8 is not used here and MOC can't guess how tags are encoded.
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# Another solution is using librcc (see the next option). This option is
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# ignored if UseRCC is set to 'yes'.
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#ID3v1TagsEncoding = WINDOWS-1250
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# Use librcc to fix ID3 version 1/1.1 tags encoding.
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#UseRCC = yes
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# Use librcc to filenames and directory names encoding.
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#UseRCCForFilesystem = yes
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# When this option is set the player assumes that if the encoding of
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# ID3v2 is set to ISO-8859-1 then the ID3v1TagsEncoding is actually
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# that and applies appropriate conversion.
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#EnforceTagsEncoding = no
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# Enable the conversion of filenames from the local encoding to UTF-8.
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#FileNamesIconv = no
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# Enable the conversion of the xterm title from UTF-8 to the local encoding.
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#NonUTFXterm = no
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# Remember the playlist after exit?
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SavePlaylist = yes
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# When using more than one client (interface) at a time, do they share
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# the playlist?
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SyncPlaylist = yes
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# Choose a keymap file (relative to '~/.moc/' or using an absolute path).
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# An annotated example keymap file is included ('keymap.example').
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#
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# Example: Keymap = my_keymap
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#
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#Keymap =
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# Use ASCII rather than graphic characters for drawing lines. This
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# helps on some terminals.
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#ASCIILines = no
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# FastDirs, these allow you to jump directly to a directory, the key
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# bindings are in the keymap file.
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#
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# Examples: Fastdir1 = /mp3/rock
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# Fastdir2 = /mp3/electronic
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# Fastdir3 = /mp3/rap
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# Fastdir4 = /mp3/etc
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#
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Fastdir1 = ${HOME}/Vidéos/musique
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#Fastdir2 =
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#Fastdir3 =
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#Fastdir4 =
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#Fastdir5 =
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#Fastdir6 =
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#Fastdir7 =
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#Fastdir8 =
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#Fastdir9 =
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#Fastdir10 =
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# How fast to seek (in number of seconds per keystroke). The first
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# option is for normal seek and the second for silent seek.
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#SeekTime = 1
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#SilentSeekTime = 5
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# PreferredDecoders allows you to specify which decoder should be used
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# for any given audio format. It is a colon-separated list in which
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# each entry is of the general form 'code(decoders)', where 'code'
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# identifies the audio format and 'decoders' is a comma-separated list
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# of decoders in order of preference.
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#
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# The audio format identifier may be either a filename extension or a
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# MIME media type. If the latter, the format is 'type/subtype' (e.g.,
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# 'audio/flac'). Because different systems may give different MIME
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# media types, any 'x-' prefix of the subtype is ignored both here and
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# in the actual file MIME type (so all combinations of 'audio/flac' and
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# 'audio/x-flac' match each other).
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#
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# For Internet streams the matching is done on MIME media type and on
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# actual content. For files the matches are made on MIME media type
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# (if the 'UseMimeMagic' option is set) and on filename extension. The
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# MIME media type of a file is not determined until the first entry for
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# MIME is encountered in the list.
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#
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# The matching is done in the order of appearance in the list with any
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# entries added from the command line being matched before those listed
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# here. Therefore, if you place all filename extension entries before
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# all MIME entries you will speed up MOC's processing of directories
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# (which could be significant for remote file systems).
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#
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# The decoder list may be empty, in which case no decoders will be used
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# for files (and files with that audio format ignored) while Internet
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# streams will be assessed on the actual content. Any decoder position
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# may contain an asterisk, in which case any decoder not otherwise listed
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# which can handle the audio format will be used. It is not an error to
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# list the same decoder twice, but neither does it make sense to do so.
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#
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# If you have a mix of audio and non-audio files in your directories, you
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# may wish to include entries at top of the list which ignore non-audio
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# files by extension.
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#
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# In summary, the PreferredDecoders option provides fine control over the
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# type of matching which is performed (filename extension, MIME media
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# type and streamed media content) and which decoder(s) (if any) are used
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# based on the option's list entries and their ordering.
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#
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# Examples: aac(aac,ffmpeg) first try FAAD2 for AACs then FFmpeg
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# mp3() ignore MP3 files
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# wav(*,sndfile) use sndfile for WAV as a last resort
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# ogg(vorbis,*):flac(flac,*) try Xiph decoders first
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# ogg():audio/ogg() ignore OGG files, and
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# force Internet selection by content
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# gz():html() ignore some non-audio files
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#
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# Any unspecified audio formats default to trying all decoders.
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# Any unknown (or misspelt) drivers are ignored.
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# All names are case insensitive.
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# The default setting reflects the historical situation modified by
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# the experience of users.
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#
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#PreferredDecoders = aac(aac,ffmpeg):m4a(ffmpeg)
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#PreferredDecoders += mpc(musepack,*,ffmpeg):mpc8(musepack,*,ffmpeg)
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#PreferredDecoders += sid(sidplay2):mus(sidplay2)
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#PreferredDecoders += wav(sndfile,*,ffmpeg)
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#PreferredDecoders += wv(wavpack,*,ffmpeg)
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#PreferredDecoders += audio/aac(aac):audio/aacp(aac):audio/m4a(ffmpeg)
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#PreferredDecoders += audio/wav(sndfile,*)
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# The following PreferredDecoders attempt to handle the ambiguity surrounding
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# container types such as OGG for files. The first two entries will force
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# a local file to the correct decoder (assuming the .ogg file contains Vorbis
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# audio), while the MIME media types will cause Internet audio streams to
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# be assessed on content (which may be either Vorbis or Speex).
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#
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#PreferredDecoders += ogg(vorbis,ffmpeg):oga(vorbis,ffmpeg):ogv(ffmpeg)
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#PreferredDecoders += opus(ffmpeg)
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#PreferredDecoders += spx(speex)
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#PreferredDecoders += application/ogg(vorbis):audio/ogg(vorbis)
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# Which resampling method to use. There are a few methods of resampling
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# sound supported by libresamplerate. The default is 'Linear') which is
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# also the fastest. A better description can be found at:
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#
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# http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters
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#
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# but briefly, the following methods are based on bandlimited interpolation
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# and are higher quality, but also slower:
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#
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# SincBestQuality - really slow (I know you probably have an xx GHz
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# processor, but it's still not enough to not see
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# this in the top output :) The worst case
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# Signal-to-Noise Ratio is 97dB.
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# SincMediumQuality - much faster.
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# SincFastest - the fastest bandlimited interpolation.
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#
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# And these are lower quality, but much faster methods:
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#
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# ZeroOrderHold - really poor quality, but it's really fast.
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# Linear - a bit better and a bit slower.
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#
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ResampleMethod = SincBestQuality
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# Always use this sample rate (in Hz) when opening the audio device (and
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# resample the sound if necessary). When set to 0 the device is opened
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# with the file's rate.
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#ForceSampleRate = 0
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# By default, even if the sound card reports that it can output 24bit samples
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# MOC converts 24bit PCM to 16bit. Setting this option to 'yes' allows MOC
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# to use 24bit output. (The MP3 decoder, for example, uses this format.)
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# This is disabled by default because there were reports that it prevents
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# MP3 files from playing on some soundcards.
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Allow24bitOutput = yes
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# Use realtime priority for output buffer thread. This will prevent gaps
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# while playing even with heavy load. The user who runs MOC must have
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# permissions to set such a priority. This could be dangerous, because it
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# is possible that a bug in MOC will freeze your computer.
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UseRealtimePriority = yes
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# The number of audio files for which MOC will cache tags. When this limit
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# is reached, file tags are discarded on a least recently used basis (with
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# one second resolution). You can disable the cache by giving it a size of
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# zero. Note that if you decrease the cache size below the number of items
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# currently in the cache, the number will not decrease immediately (if at
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# all).
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#TagsCacheSize = 256
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# Number items in the playlist.
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#PlaylistNumbering = yes
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# Main window layouts can be configured. You can change the position and
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# size of the menus (directory and playlist). You have three layouts and
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# can switch between then using the 'l' key (standard mapping). By default,
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# only two layouts are configured.
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#
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# The format is as follows:
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#
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# - Each layout is described as a list of menu entries.
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# - Each menu entry is of the form:
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#
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# menu(position_x, position_y, width, height)
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#
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# where 'menu' is either 'directory' or 'playlist'.
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# - The parameters define position and size of the menu. They can
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# be absolute numbers (like 10) or a percentage of the screen size
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# (like 45%).
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# - 'width' and 'height' can have also value of 'FILL' which means
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# fill the screen from the menu's position to the border.
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# - Menus may overlap.
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#
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# You must describe at least one menu (default is to fill the whole window).
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# There must be at least one layout (Layout1) defined; others can be empty.
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#
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# Example: Layout1 = playlist(50%,50%,50%,50%)
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# Layout2 = ""
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# Layout3 = ""
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#
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# Just one layout, the directory will occupy the whole
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# screen, the playlist will have 1/4 of the screen size
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# and be positioned at lower right corner. (Note that
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# because the playlist will be hidden by the directory
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# you will have to use the TAB key to make the playlist
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# visible.)
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#
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# Example: Layout1 = playlist(0,0,100%,10):directory(0,10,100%,FILL)
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#
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# The screen is split into two parts: playlist at the top
|
|
# and the directory menu at the bottom. Playlist will
|
|
# occupy 10 lines and the directory menu the rest.
|
|
#
|
|
#Layout1 = directory(0,0,50%,100%):playlist(50%,0,FILL,100%)
|
|
#Layout2 = directory(0,0,100%,100%):playlist(0,0,100%,100%)
|
|
#Layout3 = ""
|
|
|
|
# When the song changes, should the menu be scrolled so that the currently
|
|
# played file is visible?
|
|
#FollowPlayedFile = yes
|
|
|
|
# What to do if the interface was started and the server is already playing
|
|
# something from the playlist? If CanStartInPlaylist is set to 'yes', the
|
|
# interface will switch to the playlist. When set to 'no' it will start
|
|
# from the last directory.
|
|
#CanStartInPlaylist = yes
|
|
|
|
# Executing external commands (1 - 10) invoked with key commands (F1 - F10
|
|
# by default).
|
|
#
|
|
# Some arguments are substituted before executing:
|
|
#
|
|
# %f - file path
|
|
# %i - title made from tags
|
|
# %S - start block mark (in seconds)
|
|
# %E - end block mark (in seconds)
|
|
#
|
|
# Data from tags can also be substituted:
|
|
#
|
|
# %t - title
|
|
# %a - album
|
|
# %r - artist
|
|
# %n - track
|
|
# %m - time of the file (in seconds)
|
|
#
|
|
# The parameters above apply to the currently selected file. If you change
|
|
# them to capital letters, they are taken from the file currently playing.
|
|
#
|
|
# Programs are run using execv(), not a shell, so you can't do things like
|
|
# redirecting the output to a file. The command string is split using blank
|
|
# characters as separators; the first element is the command to be executed
|
|
# and the rest are its parameters, so if you use "echo Playing: %I" we run
|
|
# program 'echo' (from $PATH) with 2 parameters: the string 'Playing:' and
|
|
# the title of the file currently playing. Even if the title contains
|
|
# spaces, it's still one parameter and it's safe if it contains `rm -rf /`.
|
|
#
|
|
# Examples: ExecCommand1 = "cp %f /mnt/usb_drive"
|
|
# ExecCommand2 = "/home/joe/now_playing %I"
|
|
#
|
|
#ExecCommand1 =
|
|
#ExecCommand2 =
|
|
#ExecCommand3 =
|
|
#ExecCommand4 =
|
|
#ExecCommand5 =
|
|
#ExecCommand6 =
|
|
#ExecCommand7 =
|
|
#ExecCommand8 =
|
|
#ExecCommand9 =
|
|
#ExecCommand10 =
|
|
|
|
# Display the cursor in the line with the selected file. Some braille
|
|
# readers (the Handy Tech modular series ZMU 737, for example) use the
|
|
# cursor to focus and can make use of it to present the file line even
|
|
# when other fields are changing.
|
|
#UseCursorSelection = no
|
|
|
|
# Set the terminal title when running under xterm.
|
|
#SetXtermTitle = yes
|
|
|
|
# Set the terminal title when running under screen(1). If MOC can detect
|
|
# that it is running under screen(1), then it will set an appropriate
|
|
# title (see description of ScreenTerms above). However, if multiple
|
|
# levels of screen management are involved, detection might fail and this
|
|
# could cause a screen upset. In that situation you can use this option
|
|
# to force screen titles off.
|
|
#SetScreenTitle = yes
|
|
|
|
# Display full paths instead of just file names in the playlist.
|
|
PlaylistFullPaths = no
|
|
|
|
# The following setting describes how block markers are displayed in
|
|
# the play time progress bar. Its value is a string of exactly three
|
|
# characters. The first character is displayed in a position which
|
|
# corresponds to the time marked as the start of a block and the last
|
|
# character to the time marked as the end of the block. The middle
|
|
# character is displayed instead if both the start and the end of the block
|
|
# would fall in the same position (within the resolution of the interface).
|
|
# You can turn off the displaying of these block marker positions by using
|
|
# three space characters.
|
|
#BlockDecorators = "`\"'"
|
|
|
|
# How long (in seconds) to leave a message displayed on the screen.
|
|
# Setting this to a high value allows you to scroll through the messages
|
|
# using the 'hide_message' key. Setting it to zero means you'll have to
|
|
# be quick to see any message at all. Any new messages will be queued up
|
|
# and displayed after the current message's linger time expires.
|
|
#MessageLingerTime = 3
|
|
|
|
# Does MOC display a prefix on delayed messages indicating
|
|
# the number of queued messages still to be displayed?
|
|
#PrefixQueuedMessages = yes
|
|
|
|
# String to append to the queued message count if any
|
|
# error messages are still waiting to be displayed.
|
|
#ErrorMessagesQueued = "!"
|
|
|
|
# Self-describing ModPlug options (with 'yes' or 'no' values).
|
|
#ModPlug_Oversampling = yes
|
|
#ModPlug_NoiseReduction = yes
|
|
#ModPlug_Reverb = no
|
|
#ModPlug_MegaBass = no
|
|
#ModPlug_Surround = no
|
|
|
|
# ModPlug resampling mode.
|
|
# Valid values are:
|
|
#
|
|
# FIR - 8 tap fir filter (extremely high quality)
|
|
# SPLINE - Cubic spline interpolation (high quality)
|
|
# LINEAR - Linear interpolation (fast, good quality)
|
|
# NEAREST - No interpolation (very fast, extremely bad sound quality)
|
|
#
|
|
#ModPlug_ResamplingMode = FIR
|
|
|
|
# Other self-describing ModPlug audio characteristic options.
|
|
# (Note that the 32 bit sample size seems to be buggy.)
|
|
#ModPlug_Channels = 2 # 1 or 2 channels
|
|
#ModPlug_Bits = 16 # 8, 16 or 32 bits
|
|
#ModPlug_Frequency = 44100 # 11025, 22050, 44100 or 48000 Hz
|
|
#ModPlug_ReverbDepth = 0 # 0 (quiet) to 100 (loud)
|
|
#ModPlug_ReverbDelay = 0 # Delay in ms (usually 40-200ms)
|
|
#ModPlug_BassAmount = 0 # 0 (quiet) to 100 (loud).
|
|
#ModPlug_BassRange = 10 # Cutoff in Hz (10-100).
|
|
#ModPlug_SurroundDepth = 0 # Surround level 0(quiet)-100(heavy).
|
|
#ModPlug_SurroundDelay = 0 # Surround delay in ms, usually 5-40ms.
|
|
#ModPlug_LoopCount = 0 # 0 (never), n (times) or -1 (forever)
|
|
|
|
# Self-describing TiMidity audio characteristic options.
|
|
#TiMidity_Rate = 44100 # Between 8000 and 48000
|
|
#TiMidity_Bits = 16 # 8 or 16
|
|
#TiMidity_Channels = 2 # 1 or 2
|
|
#TiMidity_Volume = 100 # 0 to 800
|
|
|
|
# You can setup a TiMidity-Config-File here.
|
|
# Leave it unset to use library defaults (/etc/timidity.cfg mostly).
|
|
# Setting it to 'yes' also uses the library defaults.
|
|
# Set it to 'no' if you don't have any configuration file.
|
|
# Otherwise set it to the name of a specific file.
|
|
#TiMidity_Config =
|
|
|
|
# Self-describing SidPlay2 audio characteristic options.
|
|
#SidPlay2_DefaultSongLength = 180 # If not in database (in seconds)
|
|
#SidPlay2_MinimumSongLength = 0 # Play at least n (in seconds)
|
|
#SidPlay2_Frequency = 44100 # 4000 to 48000
|
|
#SidPlay2_Bits = 16 # 8 or 16
|
|
#SidPlay2_Optimisation = 0 # 0 (worst quality) to 2 (best quality)
|
|
|
|
# Set path to a HVSC-compatible database (if not set, database is disabled).
|
|
#SidPlay2_Database =
|
|
|
|
# SidPlay2 playback Mode:
|
|
#
|
|
# "M": Mono (best for many SIDs)
|
|
# "S": Stereo
|
|
# "L"/"R": Left / Right
|
|
#
|
|
#SidPlay2_PlayMode = "M"
|
|
|
|
# Use start-song information from SID ('yes') or start at first song
|
|
# ('no'). Songs before the start-song won't be played. (Note that this
|
|
# option previously took the values 1 and 0; these are now deprecated
|
|
# in favour of 'yes' and 'no'.)
|
|
#SidPlay2_StartAtStart = yes
|
|
|
|
# Play sub-tunes. (Note that this option previously took the values 1
|
|
# and 0; these are now deprecated in favour of 'yes' and 'no'.)
|
|
#SidPlay2_PlaySubTunes = yes
|
|
|
|
# Run the OnSongChange command when a new song starts playing.
|
|
# Specify the full path (i.e. no leading '~') of an executable to run.
|
|
# Arguments will be passed, and you can use the following escapes:
|
|
#
|
|
# %a artist
|
|
# %r album
|
|
# %f filename
|
|
# %t title
|
|
# %n track
|
|
# %d file duration in XX:YY form
|
|
# %D file duration, number of seconds
|
|
#
|
|
# No pipes/redirects can be used directly, but writing a shell script
|
|
# can do the job.
|
|
#
|
|
# Example: OnSongChange = "/home/jack/.moc/myscript %a %r"
|
|
#
|
|
OnSongChange = "/home/breizh/.moc/notif %f %d %t %a %r"
|
|
#OnSongChange = "/usr/bin/pkill cava"
|
|
|
|
# If RepeatSongChange is 'yes' then MOC will execute the command every time
|
|
# a song starts playing regardless of whether or not it is just repeating.
|
|
# Otherwise the command will only be executed when a different song is
|
|
# started.
|
|
RepeatSongChange = yes
|
|
|
|
# Run the OnStop command (full path, no arguments) when MOC changes state
|
|
# to stopped (i.e., when user stopped playing or changes a song).
|
|
OnStop = "/home/breizh/.moc/notif"
|
|
|
|
# This option determines which song to play after finishing all the songs
|
|
# in the queue. Setting this to 'yes' causes MOC to play the song which
|
|
# follows the song being played before queue playing started. If set to
|
|
# 'no', MOC will play the song following the last song in the queue if it
|
|
# is in the playlist. The default is 'yes' because this is the way other
|
|
# players usually behave. (Note that this option previously took the
|
|
# values 1 and 0; these are now deprecated in favour of 'yes' and 'no'.)
|
|
#QueueNextSongReturn = yes
|